About Dustin

Dustin brings 11 years of digital marketing experience and an undeniable passion for the interactive space. Since joining Tool in 2009, Dustin has been responsible for leading the growth of the company’s digital business, overseeing the development of interactive live-action content that merges the worlds of technology, art and advertising. Most recent signature projects include the “Touching Stories” iPad app, which was unveiled in a five-day Fast Company exclusive; “David on Demand” featuring Leo Burnett’s David Perez; and the award-winning interactive music video “I’ve Seen Enough” for Cold War Kids. Before joining Tool, Dustin was Co-Owner & Managing Partner, at digital agency Spacedog, with offices in LA + NY. In 2008, Dustin helped to negotiate Spacedog’s acquisition by Mendelsohn Zien and Hakuhodo, the second largest advertising holding company in Asia. Working with clients such as Sprint, Starbucks, Project (RED), Doritos, Citibank, Nike and others, Dustin has overseen over 150 digital media projects across all digital platforms. His projects have been recognized with numerous awards, including a Cannes Bronze Lion, two Webbys, AICP Next, Bronze Clio, four FWA SOTD’s, MTV VMA “Breakthrough Video” nomination, an OMMA and a Davey Award. Dustin maintains an active presence in the interactive advertising industry serving as a judge for the Webby’s, Davey, FWA Mobile and .net Awards; speaking at interactive conferences such as the Yahoo! Creative, 2009 Boards Summits and 2010 Creative Review Click Conference SF; holding membership in the International Academy of Digital Arts & Sciences; and serving on the committee for AICP Digital.

4 interactive films shot by Sean Ehringer, Erich Joiner, Tom Routson, Geordie Stephens, Jason Zada—and contained in one single app—these interactive, live-action, short stories evolve storytelling in ways that have never been done before on the iPad.

Watch “Touching Stories” – iPad Demo + Behind The Scenes:

“Touching Stories” – iPad Demo + Behind The Scenes from Tool of North America on Vimeo.

Posted by: Dustin Callif
July 7, 2010 at 1:45 pm



David Perez of Leo Burnett wanted to go to the Advertising Festival in Cannes…. And agreed to do whatever the internet tweeted him LIVE 24/7 for the entire week.

Tool’s Jason Zada directed this one-of-a-kind production which took place as a live streaming video feed 24/7 from the south of France. The idea was to document David and his entire visit to the Cannes Lions Advertising Festival as it was influenced by the raucous tweets of the entire internet. Jason explains more about the production here.

What interested you about this particular project?
It’s funny, as I told friends about this project they all replied “finally dude!”. I’ve wanted to do a live interactive production for as long as I can remember. This was a really simple pure concept but a lot of complicated pieces behind the scenes. And of course setting against the backdrop of Cannes and the entire industry definitely raised the stakes.

This project had so many moving parts – shooting, digital technology and event planning all rolled into one, running 24/7 for a week. How did you begin to approach something so complex?
Hah hah… A :30 spot might feel like a vacation after this…. I hope to the viewers it felt simple and seamless, that was most important to me. It’s true we created more than 100 hours of content, and I’d be talking and interacting with 4-5 people simultaneously, walking and moving all the time and directing talent. But truthfully I love complicated jobs. I love all the pieces of something big like this, and the added satisfaction of breaking new ground with something not attempted before.

What’s it like being Director on this type of production?
The way we define what a director does is changing as the types of stories and how we tell those stories is transforming. But basically it comes back to a simple answer of ‘what’s the story?’. It informs everything from there. In this documented reality type production the director needs to curate the story arc and keep it interesting in an unplanned world. We wanted to make as many “can’t believe he did that…” moments as we could.

You created more than 100 hours of content and generated so much interest that, by projects end, more than 1,000,000 unique views of the site had occurred. The reach for the project far exceeded the niche of the advertising community and went into culture as a whole… What do you think was the draw for people?
It’s not really one answer. There’s a really great voyeuristic side to it all of course. But I think it’s the exhilaration of real time response from something you’re watching and the blurred lines between the digital and the physical. That feeling of ask and receive a response. It sorta let viewers be there in some way, shape or form. It’s also David’s personality and the viewer’s emotional attachment to him. There were people that twittered when they woke up just to see how he was doing… People got attached to him and this story.

What was the most memorable part of the week?
Man… There were so many… But it really amazed me when we got David up in the parasail… He’s 100 feet up in the air, off the coast of France, we’re live streaming seamlessly and he’s getting twitter messages to sing a song and 20 seconds later he’s singing that song… The feeling of satisfaction at all the pieces working so smoothly. And there’s so much more to do with this type of project. I love questioning what is possible and pushing the boundaries all the time.

View The Project

Posted by: Dustin Callif
at 12:06 pm



We’ve launched a new site to showcase our live action and interactive directors. To playfully show off Tool’s interactive live action expertise, Tool director Erich Joiner, in collaboration with renowned interaction designer Olivier Otten, produced interactive live action content that opens the site. You are met by a monkey or business man and each has a surprising character interaction. You can fire an arrow at the man’s head, slap his face back and forth with the movement of your mouse, or have your cursor eaten by the monkey. Oh yeah, and try our site on your iPhone or iPad – we’re covered for when you’re on the go!

View the Site

Posted by: Dustin Callif
July 2, 2010 at 12:11 pm

Project Overview:

By touching, shaking and turning your iPad, you can navigate, unlock and reveal unexpected variations in each of these four “Touching Stories.” Shot by five different directors—and contained in one single app—these interactive, live-action, short stories evolve storytelling in ways that have never been done before on the iPad.

Watch The Making Of VIdeo:

Touching Stories – Behind The Scenes from Tool of North America on Vimeo.

Get all four interactive films for your iPad:

Touching

“All Ends, Ends All” by Erich Joiner + Jason Zada- You wake up in the back of a trunk. How did you get there? Find out in this interactive adventure. Shake your iPad to run from guys shooting at you. Dial different phone numbers in the interactive phone booth. Explore, interact and try to make sense of this bizarre story.

View Credits

“The Most Interesting Couple in Britain” by Geordie Stephens - A scene that plays out on a “local” theater stage featuring a married couple who have grown so comfortable and “bored” in their relationship they no longer have anything to say to each other. iPad interactions include menu options where you can view the inner monologue of Stanley, Maureen and “the dog.” And check out the “?” as they link to some unexpected and unusual web pages.

View Credits

“Triangle” by Tom Routson - A scene that plays out in a seedy hotel room but most of the action happens through the reflection in a TV screen. As the user you will be able to peel back more layers of the story by how you interact. Search out different elements in the motel room, such as the telephone and door placard to unlock hints, flashbacks and clues.

View Credits

“Sarah and Jerry” by Sean Ehringer – A playful take on a few characters in a house, but the twist is they have entered a zone where they are being controlled by the user. Touch the painting on the wall to hear what the portrait has to say, swipe left or right to see a Native American dancing in nothing but pasties or a mini horse dressed up for a rodeo. Think Truman Show, but you are the one pulling the strings.

View Credits

Brought To You By Tool of North America and Domani Studios

Posted by: Dustin Callif
June 28, 2010 at 8:20 am

Tool of North America hit it big this season and the AICP Awards served as validation of the company’s versatile abilities. Cleaning up with two prestigious wins and shortlisted for five, Tool was able to bridge both the broadcast and digital sides of the event. Sam Jones’ online music video I’ve Seen Enough for Cold War Kids took top prize at the Next Awards in the “Website/Microsite” category. The site, which was already nominated for an MTV Music Video Award, won a Webby’s People’s Voice Award and was shortlisted for a CLIO Award and was a One Show Interactive finalist. The video redefined the “remix” through never-before-seen interactivity.

Winning in the “Advertising Excellence” category was Jose Antonio Prat’s CLIO-winning spot, Bird, done in collaboration with La Comunidad, Miami for MTV. Prat also won a Silver Pencil for the larger campaign: Bird, Model and Gym (Hormonal Disorder) – in the Consumer Television’s “Over :30″ category at this year’s One Show.

Clothing Drive, the hilarious viral for Bud Light directed by Erich Joiner, was shortlisted in the “Performance/Dialogue or Monologue” and “Humor” categories, and Gladiator, the animated UPS Store spot with live action footage by Tool, was shortlisted in the “Animation” category.

About Tool:

Bicoastal Tool of North America represents top-tier artists to the advertising industry. Tool’s collective of talent includes: directors, photographers, cinematographers, technologists, mobile content creators, and video game creatives. This diverse talent pool affords Tool the ability to serve as a resource for agencies across commercial and digital productions, packaging the best creative teams available to develop compelling advertising with our agency partners.

Posted by: Dustin Callif
June 18, 2010 at 12:56 am

Live action and integrated directorial talent Jason Zada of Tool has led yet another unique site execution – this time for online broker hotels.com – that provides a unique way to explore some of the most popular cities the company operates in. The website, built in conjunction with Y&R Chicago and marked with exceptionally high production value, stars the campaign’s existing Claymation character, “Smart” – voiced by comedian Ed Helms – operating in a colorful augmented reality that is a deviation from traditional augmented sites that do not offer direct interaction with a character. While the site is in many ways an exceptional technological achievement, it is Zada’s visual storytelling that truly sets it apart from other augmented reality projects, as he applies the same storytelling point of view from live-action projects to the interactive realm.

The technologically ambitious project leverages every computer feature from webcams to microphones to synthesize the various interactive components, extending Smart’s universe to allow people to explore Hotels.com’s top US-based destinations. The AR site allows the user to add a layer of content over what they see onscreen. They simply print out a “marker” on a piece of paper and then hold it up to their webcam, which causes a 3D model of their city of choice to appear.

The result is a fun, informative adventure that provides customers with a plethora of useful information as they book their trip. As the user navigates the site, Smart guides them through each city’s unique interactions: they can modify the Hollywood sign with their name by typing it into an on-screen box, whistle a tune on Bourbon Street with the microphone detection feature, or modify any other Claymation city on the list. The site also provides weather, local event information, and deals for each city.

“This idea grew out of a series of TV spots starring Smart. Y&R wanted to extend this into the online world, so they approached Jason,” noted Tool Digital EP Dustin Callif. “He’s rapidly gaining a reputation for creating entertaining live action campaigns, yet still loves to play in the interactive sandbox. This is the kind of innovative work that not just Jason, but everyone at Tool strives to create.”

Zada conceived the site and helped execute the campaign, pushing the capabilities of the various forms of technology that he integrated into the site and architecting the optimal way to do the playback. He treated the project as if it were an interactive animated film, playing a large role in the production of a music soundtrack and the sound design. The result is a superb balance of the concurrent playback of video, 3D and augmented reality that tells a fun, simple and surprising story. Tool also advised the voiceover lines using Helms as the voice of Smart.

While Zada’s Salt101.com site (Carmichael Lynch) recently earned FWA’s site of the day and his Nike’s Pro Combat banners (W+K Portland) were shortlisted for a 2010 Webby, hotels.com presented an entirely new opportunity. “I had been attracted to the idea of augmented reality, but had never seen something that could cross the lines of being useful but also entertaining,” stated Zada. “Using the character Smart, I was excited to take people on a journey through 10 cities across the US. Using AR, we were able to really transport the viewer to a new location and experience the city on their terms through sight, sound and personalization.”

This site and others have been so highly regarded that multiple agencies have approached Tool for three more interactive sites. The Hotels.com site, www.virtualvacay.com, launched the last week in April.

Posted by: Dustin Callif
May 5, 2010 at 10:21 pm

From a total of 14 nominations, Tool of North America is the proud recipient of 4 Webby Awards.

Interactive Directors Aaron Koblin and Papervision 3D creator Carlos Ulloa, working via BBDO, nabbed two awards for the Starbuck’s Love Project, an interactive, promotional site for Starbucks and Project (Red). Winning in both Interactive Advertising’s “Integrated Campaigns” category and Online Film & Video’s “Public Service and Activism” category, the site was nominated for a total of four awards and was listed twice as an Honoree. It was also a One Show Interactive third quarter finalist.

Among the People’s Voice winners were Director Sam Jones’ innovative online music video “I’ve Seen Enough” for Cold War Kids–also shortlisted for a CLIO Award and a One Show Interactive finalist–in the Online Film & Video’s “Best Use of Interactive Video,” and Director Sean Ehringer’s TGIF “Call Woody” Facebook campaign in the Interactive Advertising’s “Rich Media: Promotional” category.

This year’s winning work will be celebrated at the 14th Webby Awards Gala on Monday, June 14, at Cipriani in New York City. For more information, visit The Webby Awards site.

Posted by: Dustin Callif
May 4, 2010 at 10:13 pm

Tool on the Go! Check out reels and get driving directions on our mobile optimized site. Get a taste at – http://iphonetester.com/?url=http://m.toolofna.com

Posted by: Dustin Callif
April 19, 2010 at 2:10 pm

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Yes! We’re pleased to announce that Tool has been recognized with 14 Webby Award Nominations and Official Honorees.

Posted by: Dustin Callif
April 2, 2010 at 7:23 pm

Pro Bono Project Teams Director Erich Joiner, DP Robert Richardson, Editor Hank Corwin

Newport Beach, Calif., April 6, 2010 – Two jaw-dropping spots for the 2010 Newport Beach Film Festival were recently created by ad agency RPA and the standout Tool of North America duo of Director Erich Joiner and two-time Academy Award®-winning DP Robert Richardson (Inglourious Basterds, Shutter Island, Kill Bill: Vol. 1 & 2). Also recruited was Lost Planet Editor Hank Corwin (Natural Born Killers, JFK).

Famous for playing against the Orange County conservative stereotype, the Newport Beach Film Festival continues to build a distinctive personality for itself as a powerful player in the national film festival circuit.

“We are thrilled to be working with this incredible dream team of creatives and filmmakers who are all donating their valuable time,” said Todd Quartararo, co-founder and director of marketing of the Newport Beach Film Festival. “The Festival will have more than 400 films and there is a lot of pressure to make sure our spots are of the same caliber as the incredible films we showcase. The end results are spots that surpass all expectations.”

This year’s advertising thematically illustrates how a film festival can be the catalyst for a small idea to make it to the big time. The spots, set on ultra-wide sweeping landscapes, speak to the epic power of film. The stories, inspired by the genres of drama and romance, begin with simple scenes that grow exponentially through a series of dramatic reveals that crescendo with the title “where stories make it big.”

“Drama” begins with a clash of tiny weapons wielded by action figures held by two young boys and quickly escalates into a full-on airborne artillery attack. Public VFX is credited for the creation of the 3-D computer-generated imagery of military forces; indie artist Glorious Monster provides bombastic music backup.

“Romance,” set to the Magnetic Fields’ woeful masterpiece “Busby Berkeley Dreams,” opens on two pinky fingers interlocked by a shy couple through a series of romantic exchanges that intensify to become a no-holds-barred fetish scene. The sexy cast features Rena Riffle (Showgirls), famed dominatrix Olivia Bellafontaine, and dancer/choreographer Carlton Wilborn, credited for his work with Madonna on the Blond Ambition Tour and The Girlie Show.

“When RPA first sent me the boards, I immediately knew the direction that I wanted to take, and the team I wanted to have with us. Since I’d worked on a campaign for the Festival a few years ago, and I have worked with the creatives at the agency many, many times, we were all very comfortable and confident with each other right from the first call. Bob (Richardson) did an amazing job shooting `day for night’ in `Romance,’ and his idea of shooting `Drama’ black and white was spot on. Hank’s (Corwin) an amazing talent and we were really lucky both his and Bob’s schedules aligned-both were set to do other projects. I wouldn’t have wanted to do it with another team and I think the end result showcases the creative shorthand we share,” Joiner commented.

“It’s my sixth year collaborating with the Festival, and this year’s it’s been an incredible journey from the little doodle that Laura (Hauseman, art director) created to what we have before us. That’s what happens when plenty of brilliant people are left to do their thing,” said Scott McDonald, creative director at RPA.

The 8-day festival, April 22-29, will screen the spots in-theater. “Drama” will first air on local cable on April 5. “Romance,” too risqué for television, will air online and in-theater.

Since its beginnings, the Festival has launched countless acclaimed films. In 2006, the Festival catapulted onto the national landscape with the U.S. premiere of Crash. The tradition continues, and last year’s Festival lineup boasted several 2010 Oscar® nominees and winners. As a result, the Newport Beach Film Festival has gained recognition from both filmmakers and audiences and currently attracts more than 50,000 patrons.

Posted by: Dustin Callif
April 1, 2010 at 9:48 pm

Client: FITC
Spots Title: The Last Advertising Agency on Earth

Agency: Saatchi & Saatchi, Canada
ECD: Brett Channer
CD(s): Helen Pak, Brian Sheppard
AD: Helen Pak
Copywriter: Brian Sheppard

Prod Company: Tool of North America
Director: Jason Zada
DP: Ketil Dietrichson
EP: Brian Latt
EP Digital: Dustin Callif
Production Designer: Gary Matteson

Editorial: Rooster

Colorist: Eric Whipp
Flame Artist: Mike Bishop

Music: Pirate
Composer: Brendan Quinn
EP: Tom Eymundson

Digital Production: Lunch
Executive Producer: Amy Miranda

Shoot Location: El Segundo, CA

Posted by: Dustin Callif
March 22, 2010 at 9:43 pm

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Tool Interactive Directors Carlos Ulloa and Jason Rohrer are featured in the ‘boards “Innovation Issue” that gets right down to “Why you need to know about them.”

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Who: Carlos Ulloa

Founder, Papervision

Innovation in: Interactive Entertainment

Why you need to know about him: Highly-immersive 3D experiences have generally been confined to hardcore gaming, but new browser-based 3D software is allowing creative developers like Carlos Ulloa to apply the technology to everything from online maps to Facebook games.

In the ’90s, Ulloa designed and developed PlayStation 2 games before moving into online advertising. But he’s best known as the creator of Papervision3D, a real-time 3D Flash engine, which has been used in campaigns for Absolut and Sony Bravia and innumerable Facebook apps and games.

Ulloa, 40, creates interactive 3D Flash experiences for the Internet and iPhone through his London-based design studio HelloEnjoy, which he runs with his partner Libertad Aguilera, and directs interactive ad campaigns through Tool of North America’s digital division.

He believes 2010 will be a watershed year for 3D thanks to Papervision and plug-ins such as the Unity Web Player, which enables web browsers to play immersive 3D content. In the coming year, he hopes to take advantage of consumers’ increasing comfort with 3D through high-quality iPhone apps, interactive data visualization projects and 3D-based web navigation tools.

“We want to be able to publish content ourselves – with no clients,” he says. “But just having the audience as the judge of what we do is very hard, because the audience is the hardest critic you can have.” KR

www.helloenjoy.com

www.toolofna.com

Who: Jason Rohrer

Programmer/director, Tool of North America

Innovation in: Interactive Storytelling

Why you need to know about him: When was the last time you wept while playing a video game? The idea that a game can elicit the kind of emotional reaction usually associated with literature or films is largely a taboo topic among mainstream gamers.

Last fall, New Mexico-based computer programmer and art game advocate Jason Rohrer attempted to shift that thinking by releasing a seven-point manifesto that recasts gamers as active participants in shaping a game’s narrative and characters. In it, he boldly asserts that, “games are interfaces, not between minds and content, but between minds”.

The 32-year-old has become a respected authority on interactive storytelling since he surfaced on the gaming community radar three years ago when Ubisoft designer Clint Hocking admitted to tearing up during Rohrer’s game Passage. His games have won several industry awards, and last year he signed to Tool of North America’s digital roster in hopes of bringing his user-centric approach to interactivity to advertising.

This year Rohrer will release his first major console game, Diamond Trust of London, a strategy game about diamond traders in Angola for Nintendo DS, and the independent Sleep To Death, which he describes as an “improvisational tool” with no fixed story or pre-determined characters.

Rohrer’s user-centric ethos also extends to his pixilated, lo-res aesthetic, which originally sprung from the necessity to keep Passage light. “I don’t want to make a game that looks like an oil painting or a crayon drawing or a film. I don’t want to reference back to some other medium,” he says.

As such, his characters become “empty vessels” for players to define. “They don’t make you think of a specific person,” he says. “It makes you think of you.” KR

www.toolofna.com

jasonrohrer.n3.net

DOWNLOAD PDF HERE

Posted by: Dustin Callif
March 12, 2010 at 6:34 pm

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Aaron Koblin and Carlos Ulloa’s Starbucks Love Project has been named a finalist at the One Show Interactive awards in two categories: “Websites & Microsites” and “Online Films & Video.”

Posted by: Dustin Callif
February 17, 2010 at 1:02 pm

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“Clothing Drive,” a Bud Light spot, directed by Erich Joiner dominates pre-Super Bowl online-video viewing.

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NEW YORK (AdAge.com) — Anheuser-Busch took the top spot last week with “Clothing Drive”, an ad that never ran on TV but started to gain steam the week before the Super Bowl. The video, part of its “Office Bud Light” series, took more than 1.2 million views largely due to repeat user uploads on YouTube, even though the staff at Visible Measures, which compiles the viral chart, noticed that some versions had been taken down.

The video was no doubt helped as interest in Super Bowl advertising swelled before the big game. (Anheuser-Busch is a long-time Super Bowl advertiser.) That increased interest also put E-Trade’s 2009 Super Bowl ad back on the chart at No. 9, a stunning comeback that probably bodes well for its newer campaign in the coming week.

Even though the numbers were collected the week before, the first real Super Bowl ad also hit the charts at No. 4. Naturally, it’s a Doritos ad. Expect to see more from that brand on the chart next week.

One non Super Bowl-related ad debuted at No. 5 from the Sussex Safer Roads Partnership. It uses artful emotion, not gore, to get a get its message across and convince anyone on the fence to buckle up before driving.

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Posted by: Dustin Callif
February 12, 2010 at 8:02 pm

The Creds:
Client: Doritos
Website: Madden 11 – Game Changers
Launch Date: February 2010

Agency: Goodby Silverstein & Partners
Art Director: Johan Arlig
Copywriter: Matt Herr
Group CD(s): Rick Condos, Hunter Hindman
ACD: Marc Sobier
Producer: Jackie Brito
EP Digital: Carey Head

Live Action/Digital Prod Company: Tool of North America
Director: Erich Joiner
DP: Bob Richardson
EP: Brian Latt
EP Digital: Dustin Callif
Production Designer: Jeffrey Beecroft
Digital Producer: Kim Zaninovich
Flash Developer: Jason Nickel
Back-End Flash Development: Craig Bryant, Mustafa Shabib, Michael Sanders

Co-Digital Prod Company: Domani Studios

Editorial: Union Editorial
Editor: Einar Thorstenson

VFX: Speedshape
Visual Effects Supervisor: Connor Meechan

Shoot Location: Los Angeles, CA

Posted by: Dustin Callif
February 10, 2010 at 9:17 pm

Geordie Stephens and Erich Joiner of bicoastal Tool of North America have directed several morbidly humorous spoof spots, via Goodness Mfg, which will be interspersed throughout the upcoming feature film Repo Men, and are currently being featured on the film’s promotional site: www.theunioncares.com. Repo Men is based off a novel by Eric Garcia and directed by Miguel Sapochnik via Universal Studios.

The film’s futuristic setting is a world so advanced that organs can be purchased on credit. The lead character Remy, is not only an owner of artificial organs, but a repo man for a company that makes them. Irony comes into play as Remy falls in danger of having his heart repossessed due to failed credit payments. The thrilling comedy features a booming cast including Jude Law, Forrest Whitaker and Liev Schreiber.

Stephens directed Thanks to the Union, Jack Soda Party, and Mattress, while Joiner took the baton for Didn’t Have to Happen, and Super Dry.

In Thanks to the Union, consumers of artificial organs dramatically recount the dreaded situations that led them to their life-saving purchase-much like modern day insurance spots.

In Mattress Warehouse, a man successfully makes a sale after pleasuring a customer on an open bed display.

Jack Soda comically exhibits a boy’s unrestrained hormones as he becomes excited by the image of a busty woman doused with soda.

In Super Dry Deodorant, a man is handcuffed to a chain and beaten to a pulp. Despite the blood and sweat that has permeated the rest of his body, Super Dry has kept his underarms dry.

Didn’t Have to Happen opens in a funeral home where an earnest man delivers a ‘told you so’ and remarks that had the deceased man purchased the Hemoglobin Filtermax II, he would have survived.

Posted by: Dustin Callif
February 8, 2010 at 8:30 pm

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Starbucks Love Project FWA Site of The Day: With people from 156 different countries contributing songs and artwork on the theme of love, the site is both an incredible piece of crowdsourced art and also “digital philanthropy,” helping to fight against AIDS in Africa.

Posted by: Dustin Callif
January 21, 2010 at 2:18 pm

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Jason Zada and interactive microsite Salt 101 “Hit the Sweet Spot” according to a new Digital Media Buzz article.

Posted by: Dustin Callif
January 7, 2010 at 9:02 pm

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An interesting peek behind the scenes of the massive Starbucks Love Project by Mr. Doob, one of the developers on the Tool/BBDO NY collaboration.

Here is the blog post

Posted by: Dustin Callif
December 18, 2009 at 3:42 pm

Tool of North America Director Harry Cocciolo just completed work on a hilariously irreverent spot promoting Oxfam America via 15 Ideas Chicago.

The :30 features a prim woman, who begins the spot seated on a beautiful living room sofa with her daughter, expressing her earnest shock upon having discovered that she could fight hunger and poverty simply by “giving a $%@#.” She ventures out into the community, encouraging dignified and shocked passersby to join her in giving a $%@# as she picks up her dry cleaning, pushes a child on a swing, and rides through a residential neighborhood in an ice cream truck.

The synthesis of the imagery of everyday chores with the brazen and incongruous narrative results in an unforgettable, attention-grabbing message that concludes with an appeal to visit OxfamGifts.com and buy gifts that contribute to Oxfam America’s efforts to fight poverty.

Posted by: Dustin Callif
November 24, 2009 at 1:40 am

Tool of North America has signed The company P, a Swedish content and design studio that creates participant drama and social entertainment. This genre takes a single story and encourages active viewer participation by utilizing trans-media opportunities, including TV broadcasting, interactive technology, social media, mobile communication and online games. Tool will represent the company and produce projects with its vast digital and production resources, applying the unique participatory entertainment approach to advertising projects.

The company P’s games, shows, and content are created in collaboration with their audience following the same basic open philosophy that has led to the success of open-source software programs. Leading industry experts, researchers from game and ICT academia, artists and enthusiasts joined forces to create the company, and the combined strength of their individual influences is reflected in the broad array of work that the studio pushes out.

“Today’s entertainment consumers are immersed in an environment in which their day-to-day lives are completely interactive. What they do at The company P is basically fulfill that growing demand for a say in the action by applying familiar concepts of participation with the familiar format of TV and the Internet, essentially creating a new genre,” noted Tool EP Brian Latt. “We want to expand this concept into the commercial world, and we think The company P is exactly the right partner to make this happen.”

“We have always been impressed with Tool’s work,” stated Christopher Sandberg, CEO of The company P, “so when we heard that they wanted to get into the interactive game, we were all for a collaboration. With their digital and production resources and our creative team and experience, we should be able to produce some incredible work.”

The company P has recently completed a production with Joss Whedon (creator of Buffy The Vampire Slayer) and is currently in development on interactive entertainment properties with Tim Kring (creator of Heroes). The company P’s past work includes the Interactive Emmy and SIME Award-winning production of The Truth About Marika, a participant drams and TV series; Momentum, a techno-occult pervasive game; Outstanding, a participatory exhibition at the Museum of World Culture; scriptwriting and design for Furiae, an episodic dark fantasy RPG for mobile and PC; and XOver TV, an innovative broadcasting format that allows audiences to participate through avatars as studio guests.

For their groundbreaking work in the interactive world, The company P has been recognized with an the AIB in International Media Excellence in 2008, and was nominated for a Prix Europe award in the Emerging Media category. Their team of industry leaders frequently present papers at some of the most important conventions and award shows today, including the Eurovision TV Summit, the NAB Show, the BCWW, and the Interactive Exchange.

“We’re always looking to work with innovative interactive storytellers. What attracted us to The company P is they understand how to go beyond the niche of ARG’s and tell stories that leverage multiple digital platforms ,but connect with the masses. said Tool Digital EP Dustin Callif. “It’s an exciting time for us and we can’t wait to work with The Company P to create amazing, breakthrough interactive campaigns with our agency clients.”

Posted by: Dustin Callif
October 15, 2009 at 1:27 am

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Usually, watching a music video online isn’t that different from watching it on TV. But when we at Tool were asked to make a video for the Cold War Kids song I’ve Seen Enough (coldwarkids.com/iveseenenough/) we decided to do something a little special.

Each of the four band members was filmed on a darkly lit stage, playing different versions of the song on different instruments. When viewing the resulting video online, fans can chop and change between these versions – or even switch off individual members entirely – providing the ultimate remix experience.

Here, we’ll explain how our team pulled off this uniquely challengingaudio-visual experiment.

Planning the shoot

CWK On Set

To achieve a filmic effect, we shot at 24 frames per second and kept everything dark on the set. This also meant we didn’t have to worry about fading things out, fading the edges out and blending them into the background. Because it was so black we could have put in a faded edge or a drop shadow or something, but it all worked so perfectly with the black edging that all you can see is the lit-up band member and their instrument.

We focused on not having a lot of movement. The bass player moved around quite a bit in the original version and that did affect the quality. The longer they stayed in one position, the more detail we could get on all those pixels. The black backgrounds also helped keep things simple conceptually, helping the end user to focus where we wanted – the different versions of the music and the actual performance.

The key to this video was small movements. It’s not like we told the musicians to stand still: it was more about the way we shot it. We didn’t have the camera moving around – it was stationary – and we blacked out the floor. This way we didn’t have too much detail, because even drawing the keyframe, all the video was done with one keyframe per second, allowing jumping to that point.

In Flash, you need to have a keyframe that tells it all the information on the frame, in case you jump to that point. If you had a keyframe every 30 seconds, say, or no keyframes, you wouldn’t be able to jump around at all – you couldn’t do what we did. But when you have a keyframe, it’s like taking a screenshot of that exact moment in time.

Intros and outros

It was about 30 seconds before the audio was cued, so we instructed everyone to come in, pick up their guitar and start tuning it, getting ready. That was roughly 30 seconds. Then the band would hear their cue, which would indicate that the music was going to start in about five seconds. The intro of the song was always such that they knew when to come in, and the outro was around 30 seconds of them hanging around, putting their instruments down or whatever. Those times were all the same; we did cut that down in the end, though. Regarding compression strategy, we started off with some heavy compression, using the H.264 encoding on the Flash videos. The thinking was to get the smallest file size because we were dealing with four band members and four different versions of the song; that’s 16 different videos of about three minutes each.

At first, we actually tried doing all 16 videos, playing them, queuing them up all at once. That was the most seamless approach. Everything was running and always in sync because it all started at the same time and they all played exactly in sync. This worked great – until we got to a certain point where the CPU couldn’t handle it, and the browser would crash.

File size

When we switched to the four versions, or four videos playing at once instead of all 16, we had some sync problems switching between different versions. That’s where a lot of the problems were prevalent with the heavy encoding. To counter this, we switched to the least CPU-intensive decoder, SorensonSpark, but we were also just using the regular Flash Media Encoder. And that made a huge difference in playback.

The CPU dropped considerably and that bumped up the file size, but only by about 28 per cent, which wasn’t too bad because we were able to compress these quite a bit. The MP4 compression was really dark with the H.264. When we went to the other ones, we tried the On2VP6 Pro and it was just brighter using those two codecs instead of the MP4 H264 decoder. In the end, we used Sorenson Spark.

For the audio, we took it down in mono: it sounded great with 22 and 16. We brought the data rate down to 48 or 40 kilobits per second and it still sounded pretty decent – that helped the file size a bit. We tried to get the smallest file size using Sorenson Squeeze and trying to use the H.264 encoding that would give us the best compression. That turned out to give us a decent file size, but it would really spin up the CPU quite a bit. As a result, we would get some crashing when we were playing back the videos, because we were playing all four all at the same time and trying to decode them.

Taking this approach meant that we’d need people to have fast machines for it to work properly.

Syncing videos and audio

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When the user came in on one of the different versions, say for the singer, between the acoustic version and the reggae version, it would load up and randomly pick the different versions. And once everything was buffered, it would start to play it back.

We came up with a number of tricks to sync it up. If the user switched to the different version, say the reggae version, it would stop the playback of the video/audio the user was just playing and then load up the reggae version and pause it as soon as it was in the buffer and was able to get the events back. It would pause that, seek to go to a second in advance of the current time with the rest of the videos, do a loop there on a set interval loop and wait until the rest of the videos were at the same time. Then it would start to play that and catch up, so there was a margin of error there of about less than a 10th of a second. And if it missed that, if it didn’t load that information in time, it would miss that syncing and try to load two seconds in advance. And then if it missed that again, then it would load three seconds in advance and just increase that until it was able to buffer it in time.

Hybrid streaming

Using the FLVMDI metadata injector For the pseudo streaming solution, I used the FLVMDI metadata injector. It goes through the videos, take out all the keyframes fromeach one, determine the byte position, put them into an array andthen embed them into the metadata of the flv, meaning when the flv is loaded in there, it knows if it has to jump to the three-minute mark. As a result, it knows it has to jump to the 2MB mark, which says get me this chunk of data. This can’t be done natively; it requires the flvmdi to do that. This meant looking at other solutions, there’s lighty http which is just a built-in server that will embed that metadata right into the flv on the fly, so it doesn’t have to be run separately. For this project, however, it wasn’t necessary.

Hybrid streaming solution

The default functionality of playback in Flash is that it’s progressive, so you don’t have to download the whole thing before you start playing. The problem is that if you have more than one video and you’re trying to sync them up, it’ll try to download everything up to that point. If you’re at the three-minute mark and you click the reggae version for the singer, it’ll try to download the three minutes prior to that point and then start playing. What YouTube and other sites do – there are a lot of scripts out there for this now – they actually put in the byte position of that time. This give you the ability to jump to the three-minute mark. It knows that it’s at the 2MB mark, so it just uses a PHP script to find that position in the file and it jumps right to it. This way, you don’t have to download anything before that. It’s kind of like live streaming using Flash Media Server – which we did try out, but we didn’t like it because there was a lag.

In the end, we used the hybrid or pseudo streaming method that YouTube uses where it fixes any point. Using that pseudo streaming solution, it was kind of a hybrid of those solutions where you could jump to any point without downloading anything. That’s what the Flash Media Server offers up, but you could also download it to your cache, which is what the Flash Media Server doesn’t do. So, it would be buffered in cache ready to go and you could preload it. That’s what we did in the second version. We just allowed someone to click on a preload version and they would sit there and wait for the 15 or 16MB to load up before they even started it. That way, when you clicked between different versions, it would be a lot quicker.

It was using the same baiting mechanism, where it would jump to a time a second in advance. However, because it was already preloaded, it was always consistent, and would always hit that spot.

So, for example, if you’re watching 15 seconds and you click on the reggae version, it would jump to 16 seconds, pause it, and loop 30 times a second or so, until it saw that the current time of everything else was up to the same time and it would play that video.

Another key to this project was having one central timer. There are a couple ways to do this. The solution we came up with in the end was to have a video that’s just a timer video.

There are actually five videos playing in the background. That timer video we made by taking the singer, it didn’t matter, just any version there that would be in synch, so it’s exactly the same length, exactly, everything, and not encoding any of the audio and taking the screen size down to like the very minimum – 10 x 10, or something like that. So it was all black, and a very small file size, maybe 32K.

Percentage loader

We inserted a real time percentage loader in the testing version. That’s just the buffer filling up. When you click on something that is just showing the buffer. We played around with different buffer sizes. There’s a tradeoff. The longer you buffer, the longer it takes to load. And this means that you would likely miss the synch mechanism. But the more you buffered, the better chance you have of having it not stutter and get out of synch after. In the end, we only did a second or two. That buffer wasn’t super important because the bit rate of all this, each one, was around 220 kbps.

This means a person with 1 mbps connection, which is a typical, regular bandwidth for cable modems, would be about that. In theory, they should be able to handle it, like watching a single high bandwidth video; these are four low bandwidth videos.

Posted by: Dustin Callif
October 9, 2009 at 7:29 pm

Tool of North America has signed Director Jose Antonio Prat, formerly of Supply and Demand to their roster. Prat specializes in commercial campaigns that are marked by both visual sophistication and humor which play out like miniature situation comedies, following a perfect arc from joke setup to punchline. Prat recently collaborated with CP+B on multiple campaigns including Coke Zero, as well as working with top ad shops such as la comunidad and Vegaolmosponce to name a few. His additional spotwork includes efforts for brands such as MasterCard, Axe Body Spray and Renault.

Both Cannes and The One Show have honored Prat multiple times. MTV Bird and Gym Class earned a 2009 Cannes Silver Lion and Lions Shortlist, respectively. Prat earned a Cannes Bronze Lion in 2005 for Axe Body Spray’s No. In 2003, two of Prat’s MTV spots earned One Show Awards: Porno and Smells Like Britney.

“Jose is incredibly talented and possesses a true gift in comedic storytelling,” noted Tool EP Brian Latt. “He has the rare ability to produce a genuine and honest performance out of actors, even in the most absurd situations. He has a true mastery of these skills, and I’m really looking forward to working with him. ”

“Having worked as a creative, most recently at JWT, Mexico prior to my directing career, I can relate to the rest of Tool’s roster, many of whom have a similar background,” noted Prat. “But I’m looking to expand into new territory, too, and Tool, with its high profile and expertise in many areas, seems like the perfect place to go. They are experts in both live action and digital production, and the opportunity to collaborate with the other directors to tap into our various strengths is an exciting and unique opportunity that only Tool offers.”

Posted by: Dustin Callif
October 3, 2009 at 1:09 am

Tool Director Harry Cocciolo and Nickelodeon Creative Advertising collaborate to deliver an urban twist on the age-old joke “Why did the chicken cross the road?” for Nickelodeon. This time around it’s a joke with a sobering punch-line. As cell phones, mp3 players and text messaging become greater distractions to pedestrians and drivers alike, Nickelodeon has teamed up with Safe Kids USA to launch a new campaign aimed at making kids aware of the dangers of technological distractions.

Chicken opens with a cool hen strutting down a city street as it pumps the latest jam in its headphones. When the bird fails to notice the “Don’t Walk” sign flashing at the intersection, it continues to cross into oncoming traffic and meets a “fowl” demise.

The message is clear and humorously executed by Cocciolo. It doesn’t matter why the chicken crosses the road, what truly matters is that its paying attention. So when walking in the city, take off your headphones, stop texting while walking and get off your phone.

Posted by: Dustin Callif
August 31, 2009 at 12:12 am

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By: Ann-Christine Diaz, Published: Aug 17, 2009

Carlos Ulloa, founder and creator of Papervision, the popular open source real time 3D Flash engine, has signed to Tool for commercial representation.

Ulloa, who was featured in our 2009 Creativity 50, marks another big name signing in Tool’s recent effort to bolster its digital ranks, following the additions of indie game developer Jason Rohrer, Flash pro Grant Skinner and head of digital content Dustin Calliff, formerly of Spacedog.

“Signing with Tool will allow me to focus on creativity,” Ulloa says about the new partnership. “I like the way Tool portrays their people and the directors. The approach is really nice, they take care of their people.”

Papervision has been widely used in commercial projects, including Red Bull, Absolut, Sony Bravia, Renault, Footlocker and Nike. Ulloa also runs his own London-based studio HelloEnjoy, where he works as interactive director. Ulloa is a longtime vet in digital entertainment. In the early ’90s he helped to develop videogame titles for Psygnosis and Sony Computer Entertainment Europe, later moving into online advertising for European agencies.

Out of Tool, Ulloa says he hopes to work on “projects that are different and new, where people raise their eyebrows when they see them. I think that is more important than winning awards. I like both but if I had to choose I would prefer to do something that is interesting. By joining Tool I have access to bigger projects that will require me to do things that I would not normally do.”

And working in the commercial world only means more growth potential for the technologies he’s developing. “I think advertising has been driving a lot of technology without a lot of people paying attention,” he says. “Papervision really took off because of advertising. For Papervision to be popular it had to be used by advertising agencies. Advertising is very important because it reaches everyone.”

Nevertheless, it’s important to keep the tech in check when it comes to commercial applications. “I think with Papervision, people have started to use it just for the sake of using it without looking at the benefits and drawbacks,” Ulloa observes. “I think you have to balance what you gain and what you lose. I’ve seen some projects that are not 3D and people want to use Papervision, and it’s like, why? I think it’s become something of a fashion trend. Everyone wanted to put Papervision everywhere even if the project didn’t need it. Also, people have trouble thinking in 3D, and often what they do in the end, doesn’t require a 3D program.”

Check out Ulloa speaking at our CAT Conference earlier this year below. He’s also set to appear at CAT London on Thursday, November 19.

Posted by: Dustin Callif
August 17, 2009 at 8:09 pm


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